﻿// Bouge ma base mobile, à partir de O0, suivant increment_translation ou increment_rotation
// La classe est portée par O0
using UnityEngine;
using System.Collections;

public class BougeBaseMobileScript : MonoBehaviour {
    public Vector3 increment_translation;
    public Vector3 increment_rotation;
    // Use this for initialization
    void Start () {

	}
	
	// Update is called once per frame
	void Update () {

        if (increment_translation.magnitude > 0)
        {
            transform.position += transform.right * increment_translation.x;
            increment_translation = new Vector3(0.0F, 0.0F, 0.0F);
        }
        if (increment_rotation.magnitude > 0)
        {
            transform.Rotate(increment_rotation);
            increment_rotation = new Vector3(0.0F, 0.0F, 0.0F);
        }
	}
}
