﻿using UnityEngine;
using System.Collections;

public class MaterielScriptTP3scene3 : MonoBehaviour {
    public Vector3 increment_IR;
    public bool B1;
    public bool B2;
    public bool B3;
    public bool B4; // Pour le Tirer sur la Corde
	
    // Use this for initialization
	void Start () {
        increment_IR = new Vector3(0.0F,0.0F,0.0F);
        B1 = false;
        B2 = false;
        B3 = false;
        B4 = false;
	}
	
	// Update is called once per frame
	void Update () {
        if (increment_IR.magnitude > 0.0F)
            Debug.Log("[increment_IR]  ["+increment_IR.x.ToString("0.0000")+","+ increment_IR.y.ToString("0.0000") + "," + increment_IR.z.ToString("0.0000") + "]");
        if (B1)
            Debug.Log("[B1] TRUE");
        if (B2)
            Debug.Log("[B2] TRUE");
        if (B3)
            Debug.Log("[B3] TRUE");
        if (B4)
            Debug.Log("[B4] TRUE");
    }
}
