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Part I
Urbi and UObjects User Manual
3
The UObject API
3.1
Compiling UObjects
3.2
Creating a class, binding variables and functions
3.3
Creating new instances
3.4
Binding functions
3.5
Notification of a variable change or access
3.6
Data-flow based programming: exchanging UVars
3.7
Timers
3.8
The special case of sensor/effector variables
3.9
Using Urbi variables
3.10
Emitting events
3.11
UObject and Threads
3.12
Using binary types
3.13
Using hubs to group objects
3.14
Sending Urbi code
4
Use Cases
4.1
Writing a Servomotor Device
4.2
Using Hubs to Group Objects
4.3
Writing a Camera Device
4.4
Writing a Speaker or Microphone Device
4.5
Writing a Softdevice: Ball Detection