Associate professor in the IRA2 team in IBISC Lab at the University of Évry Paris-Saclay.
With a Master's degree in Virtual Reality since 2010. I began my research career working on several national and European projects, including the ANR OpenViBE2 and the 3DLive project, before completing my Ph.D. at the LIUM laboratory (Le Mans University) as part of the ANR JEN.Lab project, focusing on the design of pervasive digital epistemic games. This work allowed me to specialize in the field of Virtual Environments for Human Learning (VEHL).
Since 2019, I am an Associate Professor at the University of Évry Paris-Saclay, IBISC Lab IRA2 Team, where I also serve as head of the Master's program in Virtual Reality and Intelligent Systems. I have supervised three Ph.D. students and contributed to several research projects, including CESSAR-AVC, DRIFT-FH, and MASTERS.
My works is based on 2 axes of research:
My first research focus is on the narrative design of VEHL. In this context, I coordinated the WIXAR project to develop a new architecture and interface for an immersive authoring tool based on panoramic video. The REVERSE project, developed in collaboration with the military, healthcare professionals, and a disability foundation, aimed to create a debriefing system for VEHL. These initiatives led to multiple experimental studies and high-ranking publications.
A second research axis explores interaction techniques, particularly the integration of multisensory devices in immersive virtual environments. Current work includes the development of a VR headset-based olfactory diffusion system, in collaboration with a geriatrician and the company Olfy.
Since 2024, I have also been serving as President of the French Association for Extended Reality (AFXR), supporting the development and visibility of immersive technologies across academic, industrial, and cultural sectors.
Continue...1st year licence of Engineering Sciences
Computer Architecture, Operating Systems and C Language
introduction to Unity3d and virtual reality
3rd year licence of Engineering Sciences
C++ Language
Project Management
1st year master of Electronics, Electrical Energy, Automatic
Image synthesis with Unity3D
2nd year master of Engineering of Complex Systems and Digital Transformation for Industry
Distributed Applications
Virtual Prototyping with Unity3D and Meta Quest
Loup-Escande, E., Lotte, F., Loup, G. & Lécuyer, A. (2015). User-Centred BCI Game Design, in Handbook of Digital Games and Entertainment Technologies, edited by Ryohei Nakatsu, Matthias Rauterberg and Paolo Ciancarini.
Mai, D. X. H., Loup, G., & Didier, J. Y. (2025). Usability Evaluation of Integrated and Separated Interfaces in an Immersive Authoring Tool based on Panoramic Videos. IEEE Transactions on Visualization and Computer Graphics.
Chellali, A., Herfort, L., Loup, G., & Ferrer, M. H. (2025). The Impact of Visual and Haptic Feedback on Keyboard Typing in Immersive Virtual Environments. IEEE Transactions on Visualization and Computer Graphics.
Loup-Escande, E., Loup, G. & Designing acceptable emerging technologies: what contribution from ergonomics? Theoretical Issues in Ergonomics Science.
Loup-Escande, E., Herbulot, S., Ngandjong, A., Lelong, R., Loup, G. & Franco, A. A. (2020). Effects of a virtual reality game on learning performances and motivation: example of Nanoviewer in the field of energy storage. Psychology and Education, 57(2), 111-116.
Oubahssi, L., Piau-Toffolon, C., Loup, G. & Sanchez, E. (2020). From Design to Management of Digital Epistemic Games. International Journal of Serious Games
Loup-Escande, E., Herbulot, S., Ngandjong, A., Lelong, R., Loup, G., & Franco, A. A. (2020). Effects of a virtual reality game on learning performances and motivation: example of Nanoviewer in the field of energy storage. Psychology and Education.
Loup, G. & Loup-Escande, E. (2018). Effects of travel modes on performances and user comfort: comparison between Teleporting and ArmSwinger. International Journal of Human Computer Interaction.
Loup, G., George, S., Marfisi, I. & Serna, A. (2018). A Visual Programming Tool to Design Mixed and Virtual Reality Interactions. International Journal of Virtual Reality.
Tcha-Tokey, K., Christmann, O., Loup-Escande, E., Loup, G., Richir, S. (2018). Towards a model of User eXperience in Immersive Virtual Environments. Advances in Human-Computer Interaction.
Mai, D. X. H., Loup, G., Didier, J. Y. (2025). Usability Evaluation of Integrated and Separated Interfaces in an Immersive Authoring Tool based on Panoramic Videos. In 32nd IEEE Conference On Virtual Reality And 3d User Interfaces (VR 2024)
Chellali, A., Herfort, L., Loup, G., Ferrer, M. H. (2025). The Impact of Visual and Haptic Feedback on Keyboard Typing in Immersive Virtual Environments. In 32nd IEEE Conference On Virtual Reality And 3d User Interfaces (VR 2024)
Minotti, K., Loup, G., Harquin, T., Otmane, S. (2024, October). Exploring Immersive Debriefing in Virtual Reality Training: A Comparative Study. In Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology (pp. 1-10).
Maronnat, F., Loup, G., Degand, J., Davesne, F., Otmane, S. (2024, July). Design of a New Digital Cognitive Screening Tool on Tablet: AlzVR Project. In 19th International Conference on Software Technologies (ICSOFT 2024) (pp. 283-292). SCITEPRESS-Science and Technology Publications.
Mai, D. X. H., Loup, G., Didier, J. Y. (2023, April). Usability of An Immersive Authoring Tool: An Experimental Study for the Scenarization of Interactive Panoramic Videos. In 16th International Conference on Advances in Computer-Human Interaction (ACHI 2023) (pp. 174-180). IARIA.
Mai, X. H., Loup, G., Didier, J. Y. (2022, April). A new method of designing an interactive scenario of serious games based on panoramic videos. In Virtual Reality International Conference 2022 Proceedings (p. 16).
Degand, J., Loup, G., Didier, J. Y. (2021). Towards an Immersive Debriefing of Serious Games in Virtual Reality: A Framework Concept. In International Conference on Games and Learning Alliance (pp. 143-152). Springer, Cham.
Oubahssi, L., Loup, G., Piau-Toffolon, C., Mahdi, O. (2018). ADDEGames: A Assistance Design tool for Digital Epistemic Games. IEEE International Conference on Advanced Learning Technologies, Bombay (India).
Loup, G., Serna, A., Iksal, S., George, S. (2016). Immersion and Persistence: Improving Learners’ Engagement in Authentic Learning Situations. In: Proceedings of European Conference for Technology-Enhanced Learning EC-TEL 2016, Lyon (France).
Sanchez, E., Piau-Toffolon, C., Oubahssi, L., Serna, A., Marfisi, I., Loup, G., George, S. (2016). Toward a Play Management System for Game-Based Learning. In: Proceedings of European Conference for Technology-Enhanced Learning EC-TEL 2016, Lyon (France).
Poussard, B., Loup, G., Christmann, O., Eynard, R., Hernoux, F., Loup-Escande, E., Pallot, M., Richir, S. (2014). Investigating the Main Characteristics of Real Time Tele-Immersive Environments through the Example of a Computer Augmented Golf Platform, In: Proceedings of ACM VRIC 2014, Laval (France).
Minotti, K.,Loup, G. , Otmane, S. (2023). Vers un outil de débriefing des simulations en réalité virtuelle. In : EIAH 2023, Brest (France).
Sauret, F., Emin-Martinez, V., Loup, G., Oubahssi, L., Piau-Toffolon, C., Sanchez, E., Serna, A. (2017). REARTH un exemple de Jeu Épistémique Numérique, de la conception à l’expérimentation. In : CETSIS 2017, Le Mans (France).
Loup, G. (2016). Environnement de développement pour l’intégration de composants de réalité mixte dans les jeux sérieux. In: Proceedings of RJC EIAH 2016, Montpellier (France).
Loup, G., George, S., Serna, A. (2015). Fondements et caractérisation des jeux épistémiques numériques pervasifs. In: Proceedings of the 7ème conférence sur les EIAH. Agadir (Maroc).
Loup, G., George, S., Serna, A. (2017). Conception, développement et évaluation de jeux sérieux immersifs. IHM 2017, Poitiers (France)
Loup, G., George, S., Serna, A. (2017). Conception, développement et évaluation de jeux épistémiques numériques pervasifs : quelques pistes de réflexion. ORPHEE Rendez-vous 2017, Atelier : Réalités mixtes, virtuelles et augmentées pour l'apprentissage : perspectives et challenges pour la conception, l'évaluation et le suivi, Font-Romeu (France)
Poussard, B. & Loup, G. (2014). 3D-LIVE, une plateforme télé-immersive de réalité mixte et sports augmentés. Afterwork FLUPA « UX et réalité virtuelle », Rennes (France).
Guillaume Loup
guillaume dot loup at univ-evry.fr
Associate professor
IRA2 team
IBISC Lab