Assistant professor in the IRA2 team (Interaction, Virtual & Augmented Reality, Ambient Robotics). The career began as a R&D engineer in companies specialized in virtual reality and contributed to the implementation and experimentation of several immersive environments from 2011 to 2014. The PhD carries out in the LIUM - IEIAH team and in collaboration with the LIRIS - SICAL team, to obtain his doctorate in computer science in 2017.
My works is based on 2 axes of research:
Game-based learning techniques and more particularly virtual environment interactions for human learning.
Software architectures for authoring tools in virtual reality and interactive 360 videos
1st year licence of Engineering Sciences
Computer Architecture, Operating Systems and C Language
introduction to Unity3d and virtual reality
3rd year licence of Engineering Sciences
C++ Language
Project Management
1st year master of Electronics, Electrical Energy, Automatic
Image synthesis with three.js
2nd year master of Engineering of Complex Systems and Digital Transformation for Industry
Distributed Applications with Java RMI
Virtual Prototyping with Unity3D and Oculus Quest
Stroke Rehabilitation, Virtual Reality, Medical Devices
Mixed Reality, Learning, Digital Epistemic Game
ski and golf Simulator, Mixed Reality, Augmented sport, user eXperience
Brain-Computer Interface, Virtual Reality, Serious Games, Hyperactivity
Loup-Escande, E., Lotte, F., Loup, G. & Lécuyer, A. (2015). User-Centred BCI Game Design, in Handbook of Digital Games and Entertainment Technologies, edited by Ryohei Nakatsu, Matthias Rauterberg and Paolo Ciancarini.
Loup-Escande, E., Loup, G. & (in press). Designing acceptable emerging technologies: what contribution from ergonomics? Theoretical Issues in Ergonomics Science.
Loup-Escande, E., Herbulot, S., Ngandjong, A., Lelong, R., Loup, G. & Franco, A. A. (2020). Effects of a virtual reality game on learning performances and motivation: example of Nanoviewer in the field of energy storage. Psychology and Education, 57(2), 111-116.
Oubahssi, L., Piau-Toffolon, C., Loup, G. & Sanchez, E. (2020). From Design to Management of Digital Epistemic Games. International Journal of Serious Games
Loup-Escande, E., Herbulot, S., Ngandjong, A., Lelong, R., Loup, G., & Franco, A. A. (2020). Effects of a virtual reality game on learning performances and motivation: example of Nanoviewer in the field of energy storage. Psychology and Education.
Loup, G. & Loup-Escande, E. (2018). Effects of travel modes on performances and user comfort: comparison between Teleporting and ArmSwinger. International Journal of Human Computer Interaction.
Loup, G., George, S., Marfisi, I. & Serna, A. (2018). A Visual Programming Tool to Design Mixed and Virtual Reality Interactions. International Journal of Virtual Reality.
Tcha-Tokey, K., Christmann, O., Loup-Escande, E., Loup, G., Richir, S. (2018). Towards a model of User eXperience in Immersive Virtual Environments. Advances in Human-Computer Interaction.
Oubahssi, L., Loup, G., Piau-Toffolon, C., Mahdi, O. (2018). ADDEGames: A Assistance Design tool for Digital Epistemic Games. IEEE International Conference on Advanced Learning Technologies, Bombay (Inde).
Loup, G., Serna, A., Iksal, S., George, S. (2016). Immersion and Persistence: Improving Learners’ Engagement in Authentic Learning Situations. In: Proceedings of European Conference for Technology-Enhanced Learning EC-TEL 2016, Lyon (France).
Sanchez, E., Piau-Toffolon, C., Oubahssi, L., Serna, A., Marfisi, I., Loup, G., George, S. (2016). Toward a Play Management System for Game-Based Learning. In: Proceedings of European Conference for Technology-Enhanced Learning EC-TEL 2016, Lyon (France).
Poussard, B., Loup, G., Christmann, O., Eynard, R., Hernoux, F., Loup-Escande, E., Pallot, M., Richir, S. (2014). Investigating the Main Characteristics of Real Time Tele-Immersive Environments through the Example of a Computer Augmented Golf Platform, In: Proceedings of ACM VRIC 2014, Laval (France).
Sauret, F., Emin-Martinez, V., Loup, G., Oubahssi, L., Piau-Toffolon, C., Sanchez, E., Serna, A. (2017). REARTH un exemple de Jeu Épistémique Numérique, de la conception à l’expérimentation. In : CETSIS 2017, Le Mans (France).
Loup, G. (2016). Environnement de développement pour l’intégration de composants de réalité mixte dans les jeux sérieux. In: Proceedings of RJC EIAH 2016, Montpellier (France).
Loup, G., George, S., Serna, A. (2015). Fondements et caractérisation des jeux épistémiques numériques pervasifs. In: Proceedings of the 7ème conférence sur les EIAH. Agadir (Maroc).
Loup, G., George, S., Serna, A. (2017). Conception, développement et évaluation de jeux sérieux immersifs. IHM 2017, Poitiers (France)
Loup, G., George, S., Serna, A. (2017). Conception, développement et évaluation de jeux épistémiques numériques pervasifs : quelques pistes de réflexion. ORPHEE Rendez-vous 2017, Atelier : Réalités mixtes, virtuelles et augmentées pour l'apprentissage : perspectives et challenges pour la conception, l'évaluation et le suivi, Font-Romeu (France)
Poussard, B. & Loup, G. (2014). 3D-LIVE, une plateforme télé-immersive de réalité mixte et sports augmentés. Afterwork FLUPA « UX et réalité virtuelle », Rennes (France).
Guillaume Loup
guillaume dot loup at univ-evry.fr
Assistant professor
IBISC laboratory
IRA2 team