Associate Professor in Computer Science (CNU section 27) at the University of Évry Paris-Saclay, member of the IRA2 team at the IBISC Laboratory.
After earning a Master's degree in Numerical Modelling and Virtual Reality in 2010, I worked on national and European research projects including ANR OpenViBE2 and 3DLive. I completed my Ph.D. at the LIUM laboratory (Le Mans University) within the ANR JEN.Lab project, focusing on the design and orchestration of pervasive digital epistemic games.
Since 2019, I have been an Associate Professor at the University of Évry Paris-Saclay. My research concerns Virtual Environments for Human Learning, with two complementary directions: the narrative design, instrumentation and immersive debriefing of learning experiences; and multimodal interaction, including olfactory interfaces and intelligent virtual agents.
I have supervised or co-supervised four doctoral projects: three completed Ph.D.s and one ongoing Ph.D. My recent work is connected to projects such as MASTERS, DRIFT-FH, CESAAR-AVC, WiXar and REVERSE.
Alongside research and teaching, I have served as President of the French Association for Extended Reality (AFXR) since October 2023 and as Head of the Computer Engineering Department at the UFR Sciences and Technologies since 2025. I am also the academic lead of the TITaN curriculum within the M2 ISIA programme, continuing the responsibility previously held for the M2 E3A RVSI pathway.
ResponsibilitiesConsolidated teaching records cover the 2012–2026 period, from first-year undergraduate courses to Master’s-level programmes.
Since 2019, the annual teaching load has averaged approximately 340 tutorial-equivalent hours, delivered through lectures, tutorials, practical sessions, projects and internship supervision. The main areas are computer science, 3D/XR, software engineering and project-based learning.
Algorithmics and computing, advanced and object-oriented programming, project management, computer graphics, geometric modelling, 3D simulator design, virtual/XR prototyping, distributed applications, research initiation, and project and internship supervision.
3D geometric modelling and 3D modelling and optimisation for XR, covering content-production pipelines, topology, UV mapping, materials, levels of detail and real-time performance constraints.
Object-oriented programming fundamentals, advanced algorithms, human–computer interaction, application-production methodology, multimedia programming and supervised projects in Computer Science and Multimedia programmes.
Real-time 3D engines with Unity3D, physics engines and multimedia programming in the Professional Bachelor’s programme in real-time 3D.
Virtual-reality device interfacing, haptic feedback and supervision of Master’s projects, including work connected with the European 3DLive project.
Academic lead for the Immersive Technologies and Digital Transformation curriculum, continuing the responsibility previously held for the M2 E3A RVSI pathway.
Current, recent and foundational projects supporting my research on immersive learning, interaction and debriefing.
UFR Sciences and Technologies, University of Évry Paris-Saclay — since 2025.
2023–2025.
2021–2023.
Engineering Sciences Bachelor's degree — 2020–2023.
Elected member of the LIUM Laboratory Council — 2016–2017.
Selected activities in scientific mediation, public engagement and coordination of the French extended-reality community.
Guillaume Loup
guillaume dot loup at univ-evry.fr
Associate Professor in Computer Science
Head of the Computer Engineering Department
Academic lead, M2 ISIA — TITaN curriculum
IRA2 team
IBISC Lab