|
DiverCity
Plastic and musical numeric installation
© B. Gortais/T. Delor/M. Brouillard/G. Hutzler
|
:: Credits ::
- Bernard Gortais (scenography and plastic design)
- Guillaume Hutzler (technical design and
programming)
- Thierry Delor (musical design)
- Mireille Brouillard (musical design)
:: Exhibitions ::
- January 8th-30th: Quand l'art
rencontre la technologie, MJC Fernand Léger,
Corbeil-Essonnes (France)
- November 21th-22th: Fête de la
science, Évry-Val d'Essonne University, Évry (France)
:: Publications ::
In English
Hutzler G., Gortais B., Orlarey
Y., "Mutations: Plastic and Musical Improvisation by
Distributed Agents", in World Multiconference on Systemics,
Cybernetics and Informatics 2001, Orlando (Florida, USA),
N. Callaos, X. Zong, C. Vergez and J. R. Peleaz eds, Volume
X, pp. 380 385, IIIS, Orlando, 2001.
Hutzler G.,
Gortais B., Drogoul A., "The Garden of Chances: a Visual
Ecosystem", in Leonardo, Vol. 33, Issue 2, pp. 101-106,
April 2000, International Society for the Arts, Sciences and
Technology, MIT Press.
In French
Hutzler G., "Le Has(Art) et la
néce(Cité) - Une approche (auto-)poïétique des systèmes
complexes", Thèse d'Habilitation à Diriger des Recherches,
Université d'Evry-Val d'Essonne, 15 juin 2011.
Hutzler G., "Le Has(art) et la
nécessité", Esthétique et Complexité - Créations,
expérimentations et neurosciences, Z. Kapoula et
L.-J. Lestocart éds., pp. 85-102, Editions du CNRS, Paris,
2011.
:: Presentation ::
Multimodal interaction in an ambient environment
Although Jardin des Hasards includes interactivity with the
spectator, offering the latter the possibility of
"cultivating" his garden (adding a plant, removing one,
watering them, fertilizing them), this interactivity has
remained limited until now. With Divercité, the spectator
takes an active role in the creative process. The aim is for
the overall dynamics of the system to be the combined result
of a dynamic endogenous to the system, and an exogenous
pressure exerted by the spectators. From a scientific point of
view, this work moves from a visualization issue to a
human-machine interaction issue.

Has(art) and necessity
In Mutations, the principle of decentralized musical
composition is based on a set of situated agents capable of
singing and triggering singing in other agents. Why shouldn't
the spectator be able to sing and make others sing? All that's
needed is for him to be situated, in a space that, if not
common, must be "in correspondence". In other words, the
spectator's position in his space must be matched by a
position in the agents' space. To achieve this, we use a
3-metre-long sensory mat, made up of a grid of 64 sensors
(8x8), which recovers the coordinate (x, y) of the sensor
where the spectator is located, and transmits it to the
simulation software. By moving over the carpet, the spectator
is able to disturb the system and observe the reorganizations
that may result. These disturbances can have the effect of
instantaneously modifying the musical ambience by associating
a sound sample with each tile of the sensory mat. They can
also have the effect of producing a song, which in turn can
trigger the singing of neighboring shapes.
Towards ambient cognitive environments
The potential introduction of multiple capture modalities from
one or more users, and the enrichment of restitution
modalities, initiated with the Mutations project, lead to
interactive devices that prefigure, transposed into the
artistic field, the new types of interaction that ambient
computing is beginning to produce. Indeed, Divercité can be
seen as a metaphor for interaction situations in which users
will interact with a set of communicating computing resources
embedded in their environment.